SKUDD
No Club
Updated:
14 minutes ago
Menu
MILO THATCH
lvl
35
3
7
MILO THATCH

Power: 327

HERO; OFFENSE; OCEANIC; ATLANTIS: THE LOST EMPIRE; ADVENTURER; TECH

Offense:
470
Defense:
120
Health:
7,544
Recovery:
237
Crit Chance:
5.00%
Crit Power:
150.00%
Speed:
103
Potency:
5.00%
Tenacity:
5.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
18

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

BOILER BONK
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
+10% assist chance.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
50% chance to grant self and assisting teammate 1 Guaranteed Crit, guaranteed if in Club Expeditions.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 370 damage to target opponent. 50% chance to call Kida or an 'Adventurer' teammate to assist.
Deal up to 370 damage to target opponent. 60% chance to call Kida or an 'Adventurer' teammate to assist.
Deal up to 555 damage to target opponent. 60% chance to call Kida or an 'Adventurer' teammate to assist.
Deal up to 555 damage to target opponent. 60% chance to call Kida or an 'Adventurer' teammate to assist.

50% chance to grant self and assisting teammate 1 [GUARANTEED CRIT], guaranteed if in Club Expeditions.
Deal up to 740 damage to target opponent. 60% chance to call Kida or an 'Adventurer' teammate to assist.

50% chance to grant self and assisting teammate 1 [GUARANTEED CRIT], guaranteed if in Club Expeditions.
ATLANTEAN HEALING
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Cleanse 1 Harmful effects. If target is Kida or an 'Adventurer', Flip 1 additional Harmful effects.
Requires Gear Tier 3
50
5,000
Level 3
+20% Health restored.
Requires Gear Tier 5
75
55
13,000
Level 4
In Club Expeditions: Grant self and teammate 25% Speed Meter.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+20% Health restored.
Requires Gear Tier 9
100
100
50
141,250
25
Perform the following to target teammate:
Restore 237 Health, increased by 178 if target is below 50% Health.
Grant [CONTINUOUS HEALING], restoring 36 Health for 2 turns, [HASTE] and [OFFENSE UP] for 1 turn.
Perform the following to target teammate:
Restore 237 Health, increased by 178 if target is below 50% Health.
Cleanse 1 Harmful effect. If target is Kida or an 'Adventurer', flip 1 additional Harmful effects.
Grant [CONTINUOUS HEALING], restoring 36 Health for 2 turns, [HASTE] and [OFFENSE UP] for 1 turn.
Perform the following to target teammate:
Restore 284 Health, increased by 213 if target is below 50% Health.
Cleanse 1 Harmful effect. If target is Kida or an 'Adventurer', flip 1 additional Harmful effects.
Grant [CONTINUOUS HEALING], restoring 83 Health for 2 turns, [HASTE] and [OFFENSE UP] for 1 turn.
Perform the following to target teammate:
Restore 284 Health, increased by 213 if target is below 50% Health.
Cleanse 1 Harmful effect. If target is Kida or an 'Adventurer', flip 1 additional Harmful effects.
Grant [CONTINUOUS HEALING], restoring 83 Health for 2 turns, [HASTE] and [OFFENSE UP] for 1 turn.

In Club Expeditions:
Grant self and teammate 25% Speed Meter.
Perform the following to target teammate:
Restore 332 Health, increased by 249 if target is below 50% Health.
Cleanse 1 Harmful effect. If target is Kida or an 'Adventurer', flip 1 additional Harmful effects.
Grant [CONTINUOUS HEALING], restoring 130 Health for 2 turns, [HASTE] and [OFFENSE UP] for 1 turn.

In Club Expeditions:
Grant self and teammate 25% Speed Meter.
MARTAG BARRAGE
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
In Club Expeditions, perform the following for all teammates: 50% chance to grant Offense Up.
Requires Gear Tier 4
75
55
13,000
Level 3
+50% damage dealt.
Requires Gear Tier 6
100
75
25
22,500
Level 4
In Club Expeditions, perform the following for all teammates: 50% chance to assist.
Requires Gear Tier 8
150
100
35
117,500
Level 5
+50% damage dealt.
Requires Gear Tier 10
150
125
50
165,000
50
Deal up to 490 damage to all opponents. Deal 20% bonus damage per [CHARGED]. Consume all [CHARGED].
If target has more than 80% Health, deals 100% bonus damage.

On Turn Start, this ability gains 1 Magic per [CHARGED] on Milo.
Deal up to 490 damage to all opponents. Deal 20% bonus damage per [CHARGED]. Consume all [CHARGED].
If target has more than 80% Health, deals 100% bonus damage.

In Club Expeditions, perform the following for all teammates:
50% chance to grant [OFFENSE UP] for 1 turn.

On Turn Start, this ability gains 1 Magic per [CHARGED] on Milo.
Deal up to 734 damage to all opponents. Deal 30% bonus damage per [CHARGED]. Consume all [CHARGED].
If target has more than 80% Health, deals 150% bonus damage.

In Club Expeditions, perform the following for all teammates:
50% chance to grant [OFFENSE UP] for 1 turn.

On Turn Start, this ability gains 1 Magic per [CHARGED] on Milo.
Deal up to 734 damage to all opponents. Deal 30% bonus damage per [CHARGED]. Consume all [CHARGED].
If target has more than 80% Health, deals 150% bonus damage.

In Club Expeditions, perform the following for all teammates:
50% chance to grant [OFFENSE UP] for 1 turn. 50% chance to assist.

On Turn Start, this ability gains 1 Magic per [CHARGED] on Milo.
Deal up to 979 damage to all opponents. Deal 30% bonus damage per [CHARGED]. Consume all [CHARGED].
If target has more than 80% Health, deals 150% bonus damage.

In Club Expeditions, perform the following for all teammates:
50% chance to grant [OFFENSE UP] for 1 turn. 50% chance to assist.

On Turn Start, this ability gains 1 Magic per [CHARGED] on Milo.
SHEPHERD'S JOURNAL
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
Grant 20% Speed Meter to target and self.
Requires Gear Tier 5
100
75
25
22,500
Level 3
+10% activation chance.
Requires Gear Tier 7
150
100
50
115,000
Level 4
Call to assist on the opponent with the lowest Health.
Requires Gear Tier 9
150
125
75
198,750
35
Level 5
+10% activation chance.
Requires Gear Tier 10
150
150
125
293,750
65
When Milo uses an ability, gain 1 [CHARGED], up to a max of 4.

On teammates' Turn Start, 15% chance to perform the following on that teammate, increased by 10% if teammate is Kida or an 'Adventurer':

Cleanse 1 Harmful effect. Grant [TACTICS] for 2 turns.
When Milo uses an ability, gain 1 [CHARGED], up to a max of 4.

On teammates' Turn Start, 15% chance to perform the following on that teammate, increased by 10% if teammate is Kida or an 'Adventurer':

Cleanse 1 Harmful effect. Grant [TACTICS] for 2 turns. Grant 20% Speed Meter to target and self.
When Milo uses an ability, gain 1 [CHARGED], up to a max of 4.

On teammates' Turn Start, 25% chance to perform the following on that teammate, increased by 20% if teammate is Kida or an 'Adventurer':

Cleanse 1 Harmful effect. Grant [TACTICS] for 2 turns. Grant 20% Speed Meter to target and self.
When Milo uses an ability, gain 1 [CHARGED], up to a max of 4.

On teammates' Turn Start, 25% chance to perform the following on that teammate, increased by 20% if teammate is Kida or an 'Adventurer':

Cleanse 1 Harmful effect. Grant [TACTICS] for 2 turns. Grant 20% Speed Meter to target and self. Call to assist on the opponent with the lowest Health.
When Milo uses an ability, gain 1 [CHARGED], up to a max of 4.

On teammates' Turn Start, 35% chance to perform the following on that teammate, increased by 30% if teammate is Kida or an 'Adventurer':

Cleanse 1 Harmful effect. Grant [TACTICS] for 2 turns. Grant 20% Speed Meter to target and self. Call to assist on the opponent with the lowest Health.
DISCOVERY! TEAMWORK! ADVENTURE!
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
On Battle Start, all teammates gain: Continuous Healing, increased if teammate is Kida or an 'Adventurer', for 2 turns.
Requires Gear Tier 6
150
100
35
32,000
Level 3
+5% Offense.
Requires Gear Tier 8
275
125
50
165,000
Level 4
On Battle Start: 50% chance to assist on lowest Health target.
Requires Gear Tier 9
275
150
100
263,750
45
Level 5
+5% Offense.
Requires Gear Tier 10
275
175
150
368,750
115
In Club Expedition, all teammates gain:
15% Offense.
Kida and 'Adventurer' teammates gain +10% additional Offense.
In Club Expedition, all teammates gain:
15% Offense.
Kida and 'Adventurer' teammates gain +10% additional Offense.

On Battle Start, all teammates gain:
[CONTINUOUS HEALING] restoring 356 Health, increased by 178 if teammate is Kida or an 'Adventurer', for 2 turns.
In Club Expedition, all teammates gain:
20% Offense.
Kida and 'Adventurer' teammates gain +10% additional Offense.

On Battle Start, all teammates gain:
[CONTINUOUS HEALING] restoring 356 Health, increased by 178 if teammate is Kida or an 'Adventurer', for 2 turns.
In Club Expedition, all teammates gain:
20% Offense.
Kida and 'Adventurer' teammates gain +10% additional Offense.

On Battle Start, all teammates gain:
[CONTINUOUS HEALING] restoring 356 Health, increased by 178 if teammate is Kida or an 'Adventurer', for 2 turns.
50% chance to assist on lowest Health target.
In Club Expedition, all teammates gain:
25% Offense.
Kida and 'Adventurer' teammates gain +10% additional Offense.

On Battle Start, all teammates gain:
[CONTINUOUS HEALING] restoring 356 Health, increased by 178 if teammate is Kida or an 'Adventurer', for 2 turns.
50% chance to assist on lowest Health target.
Full Gear List
488,000
4
20
4
20
4
20
15
150
75
15
90
105
30
35
50
70
50
120
90
200
30
75
75
120
100
200
90
90
70
60
115
50
50
50
20
45
Gear Tier 4
6,000
4
20
4
20
4
20
Gear Tier 5
8,000
15
30
15
15
Gear Tier 6
18,500
30
40
35
30
35
Gear Tier 7
45,000
60
80
70
50
60
70
50
Gear Tier 8
100,000
40
30
100
30
35
35
Gear Tier 9
123,500
40
30
50
60
50
100
20
20
45
45
Gear Tier 10
187,000
40
30
50
60
50
100
70
60
115
50
50
50
20
20
20
45
45
45